Samples are assigned to the trigger pads – which are themselves associated with a MIDI note, of course – and are passed through a conventional sample-and-synthesis signal path featuring envelopes, filters, etc. Beat Agent is the more conventional of the two, and is most like a traditional MPC-style hardware drum sampler, to the extent that it can actually import some MPC file types. Groove Agent SE can host two different drum engines, referred to as agents. It integrates exceptionally well with Cubase (and Nuendo), complementing the DAW with a surprisingly versatile drum toolset. Groove Agent SE is, in fact, a veritable drum and rhythm powerhouse. But, as is often the case with free plug-ins, appearances can be deceiving. It’s a set of trigger pads and an editing area. Nowhere is this more true than with Groove Agent SE, included in Cubase Elements, Artist and Pro.Īt first blush, Groove Agent SE looks fairly straightforward. In Cubase’s case, however, the majority of the bundled plug-ins are actually rather impressive. They’re tools that will be useful in a wide range of recording scenarios but are relatively primitive examples of their ilk. Many of these, it’s fair to say, are of the bread-and-butter variety. Experiment with adding toms, percussion and cymbals to get different effects.Most DAWs come bundled with an endless assortment of effects and instruments. If you want smaller notes simply change the grid to 1/16. Now we have a basic beat laid out you can add more sounds as you see fit. If you want some variety feel free to change the sound to different hi-hats (G#1 or A#1). Now using the pencil tool add closed hi-hats on the quavers between the main beats (F#1). Set the grid to 1/8 to divide the main beats into quavers. Now let’s add some hi-hats on the off-beat.It you can’t find the right sound you can drag the note up and down the keyboard until you find it. To do this hold down Alt (to load the pencil tool) and click the grid on beats 2 and 4. Now we are going to add a snare drum to beats 2 and 4.If the played in parts aren’t in time you can quantize them by setting the grid to ¼, selecting the notes and hitting apply quantize (the button with a play symbol in a circle). Simply double click on the region to open the ‘Piano Roll’. Now we are going to look at the second way of entering note into a MIDI instrument.Once you have performed the part you’ll see a new region next to the instrument. We will start with a basic four to the floor kick drum pattern. To have the metronome/click play during the recording hit the click button on the transport bar (short cut: C). If you’d like a count-in hit the button marked with a ||* at the top right on the transport bar (short cut: !). Once you have created your basic beat you can record it by hitting record on the transport bar (short cut: * Num Pad).We can use the second method in part 8 to embellish the recorded parts Although kits aren’t standardised most VST drum kits are laid out as follows īass / Kick drum ‘Q’, Snare drum ‘W’ & ‘E’, Hi-Hat Closed ‘5’, Half-Open ‘6’, Open ‘7Įxperiment with these controls to come up with a simple beat. Most drum parts incorporate a combination of kick/bass drum, snare drum and hi-hat so we will focus on these elements.You should then see the keyboard next to the transport window. To activate or deactivate this function simply press Alt+K. In this tutorial we will look at using the computer keyboard. The first is to play the part in using either a USB keyboard or the computer keyboard. There are a couple of ways to build a drum beat.From the available kits select one for this project we will be using the ‘Maple Kit’. Select a ‘Load Preset’ kit from the drop down menu.We will be using Groove Agent for this lesson. Select Groove Agent or HALion Sonic from the instrument drop down menu.
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