![]() If it's too difficult, I can make it easier, but lots of people reporting me so far the oppisite - it's too easy :D For the small spaces traps like the yorrick skull room and hexagon room, the trick is the use Dics of Repulsions, to keep them out of you a little bit. Well the affrits are kinda cruel if you're cleric (fighter is rather strong, but it's still meelee, I understand). That said, certainly think about class-specific enemy loadouts a bit more the Fighter shouldn't hardly ever encounter Afrits until later on, and the Mage should fight many less Centaurs. Perhaps I'll give it another go at difficulty 2, because 3 is a bit much for me (I am, admittedly, quite a Doom casual, and an alien amongst the l33t of Doomworld, haha). However, its very pretty, and immediately the first level being a city reminded me of Hexen II's opener, which is nice many, many Hexen levels are regurgitations of the Seven-Portals or Darkmere in some variation, so its cool to have a different concept. ![]() Then again in the stone hexagons room in the second map after the passage across the lava, after pulling the switch, I literally couldn't move, and only killed one Centaur before being sliced and diced. ![]() As a Mage-type, that's instant death~ even the first time you're surrounded by Centaurs getting Yorricks Skull, I even had the foresight to line the room with 4 Flechettes because I figured it was a trap, but its not enough to deal with that many and I almost died there. I realise its in at the altar in the church but if you're the stand and attempt to fight type of lunatic like me, you'll get yourself killed (and I did, and I restarted as a Magister), and if you run, you'll instead be penned in by the Ettins rapelling through the glass.Īnd then, there's times when you're suddenly surrounded by Centaurs. that's rather cruel if you're the Fighter or Cleric without your weapon 2 (and actually, in base Hexen, Fighter WITH his weapon 2). Starting with the early attack by Afrits in the graveyard, after the courtyard. I'll have a look at this either this evening or early tommorow and give you some feedback as well.ĮDIT: Gave it a quick look one thing I'll immediately say- the amount of 'gotcha!' traps where you can't move in the traps is very annoying. Oh jolly good, something else I can play with Walpurgis. Hmm, so you don't like The Chaos Realm? I just had the idea I need to use somehow the fact the Wings of Wrath works until you finnish the whole wad and I was like "Hmm, maybe I should make a map based only on flying" and I try to make some and I realized it's actually fun, because you're very fast when you fly and it can be used for the design itself :)Īnd I had lots of fun making it, indeed :) So if I undestand well, I should add to avoid errors? Also I felt wrong to do "just another Korax arena" in the same way as in original Hexen. I didn't know the scripts are required and cause errors when unused :)) I wated to use Korax like common enemy because in doom Cyberdemon is used like that a lot, so I wanted to try the same with Korax. ![]() Thanks for your very first feeback I received! And congratulations for being the first person who completed it! If you can't think on anything, just leave the scripts empty, but they need to be there, otherwise a bunch of error messages will appear. One thing about using Korax as a boss: while fighting him, he executes a bunch of scripts which your maps lack. Seems like you had a lot of fun making it though. Honestly it feels like it's there just to fill a gap. This was a great wad for the most part, some platforming sections can be a little tedious (I suggest not putting mushrooms or any other solid decorations on tiny surfaces, it screws with your momentum), but otherwise very enjoyable, up until the Chaos Realm, where it falls appart with long and boring corridors where you can just skip everything until a boss stops you, and then continue.
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